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I've attached a screenshot of the top of the console so you can see what is wrong.ĮDIT: never mind: I did some editing to the normal GZ Doom-bin folder ini files and added Brutal 64 to there and it worked fine.Console commands are executed, they don't inherently store values to be checked.Ĭonsole commands have flags assigned to them, which alter their usability. it seems to want to load the Metal WAD even though I removed that code from the Brutal 64 version of the ini files (GZ Doom was added to the Brutal Doom folder). I got it running but the sound doesn't work. I actually created myself another PK3 that just customises the campaign selection menu to hide the multiplayer. Note that I've not loaded the STAnnouncerPack as the multiplayer doesn't seem to work with GZDoom and it has no bots for botmatch either. Put those files wherever you usually put your mods, and in whatever folder organisation you use. Its the files in the skins folder that you want. Extract the mod files from the provided BD64 Zandronum installation. Korell: The same way you get Brutal Doom working, really, as it is just a mod. The launch GZDoom using the Doom 2 IWAD (doom2.wad) and with the three BD64 mod files loaded in this order: The same way you get Brutal Doom working, really, as it is just a mod. I am asking because I don't use Zandronum and would prefer to use my usual. It uses Zandronum by default but the readme says it can run via GZ Doom. Darkredshift: I posted about this on the "Brutal Doom 64 release imminent" topic but I've posted it here too just in case no-one sees it.
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