
I don't know how much of a difference Vluzacn's compile tools made compared to Zoner's, but from what I read it does come with some lighting improvements, so I think that helped as well. The lighting in the maintenance halls was mostly a combination of texture lights and chamfered edges to soften the transition between light and dark. The curved line was just a func_detail, so no risk of grid/leak issues.

I made some more notes so if any of you is interested in more detailed feedback (or if you want to give feedback on my entry), feel free to PM the curved wall was done by creating a small and large cylinder, then vertex-manipulating tetrahedrons to line up with them. Either way, I think both entries stuck to the theme very well, with a good balance between giving and receiving help. About 3.6 of Americans had PTSD in the past year. Approximately 7 to 8 of every 100 people will experience PTSD at some point in their lifetimes. Burnerman56's entry had some good scenes and ideas as well, including good use of music and a few secrets sprinkled around, but relying on HL AI to stay alive long enough with so much combat is a risky thing and can result in some frustrating moments. Post traumatic stress disorder (PTSD) can happen to anyone at any age. I'm impressed by just how much more content the other entries provided! hermanJnr.'s entry had some good surprises and cool sequences and generally worked pretty well.
